Obligatory thoughts & views on Bioshock 2 follow. Please stand by.
So, Bioshock 2 came out last Wednesday, and as I’m now on my second playthrough, I have to admit, this game is just as good as the origonal. The story is class, the character development still there, and the atmosphere and attention to detail in the underwater world is just, well, amazing.
So the single player portion delivers in buckets and spades. The gameplay upgrades feel natural and enhance the game from the previous title, and the new weapons and plasmids are pretty awesome.
Couple things wrong with the single player mode though; there seems to be a Gene Bank station on every wall; and as such there are a lot of Gathers Gardens around too. One of the challenges of the first game IMO was coming across these things. There are also Ammo Bandito machines sprinkled liberally, moreso than the first game, where they weren’t very obvious at all. The Circus of Values were always all over the shop, so that’s no surprise though.
Health stations suffer from the same problem, actually. There are also aren’t a great deal of security cameras, auto-turrets or other electronic defences compared to Bioshock 1. Multi-part quests don’t even pop up until the very end of the game. When a box pops up to teach you a gameplay element during the final boss, you know it’s been underused.
Big Sisters on the other hand a goddamn hard and fun to fight. There’s nothing better than a nicely sculptured female body in a diving suit doing extreme parkour and using telekanisis to throw doors at you.
The multiplayer element, though, is not so good. The fact that everyone essentially spawns in the same room at the start of the match, and subsequently respawns in the same room 90% of the time, means that the fighting generally concentrates in one small area, with large bits of map not very inhabited in smaller games.
This also means that this game is a camper’s dream. Just sit in the corner with your granade launcher, and wait as person after person appears in the same general area.
The idea of having to use research on bodies to do well in multiplayer battles, and the story driven level based gameplay, is actually a fresh idea that I like. But unfortunately the sides are let down by the core product.
The spawn points need spreading out. Like, srsly now.
But all in all, a brilliant game that I really can’t fault. A 9 out of 10.
Now, Sonic & Sega All Stars racing…. the demo for that game is pretty awesome. I’ll be picking that up next week too…. stay tuned.


Welcome all to the Retro Review, the column that likes to take the past by the balls, pin it up against a British Rail lavatory door and give it a bloody good buggering. Today (or whatever day this was written), we’re looking at Geordie Racer, a BBC Look and See (educational programming) series, which involved Geordie’s (people from Newcastle-upon-Tyne), Pigeons, and strange noises, in no particular order.
nly assume, is that half of Newcastle is stupid enough to run through the North of England, and the other half are stupid enough to try and get a pigeon to do it for them.

Welcome to Issue 2 of the Retro Review, the column that loves to take old software by the balls and give them a good shake. Today, we’re looking at that no doubt memorable classic:
Now, of course, during 1995 the third dimension was still very much in it’s infancy. The Playstation was just about starting to make some inroads, but most 3D games still consisted of sprite-based bad guys in limited perspective environments. This was especially true for PC games, which lacked the gaming hardware that computers today take for granted. Back then, if you had more than 64mb of ram you where considered the elite.
Infact that last bit is the most realistic animation on there. Then there are other issues, like the ability to make the characters randomly hump their way into the sky and off into no-mans land. The scenes are set in place so the characters just seem to wander off forever. Combine this with a frame rate of 8, and you can see why this game is probably a bit strange.















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